At some point there will be sets of cards for each of the races. Today I ask, what makes the das Karr/Foxwings special... besides the wings on the Foxwings that is. What types of racial cards so you think should be included?
[This is where I now put in the somewhat legalese. All ideas shared with those of us producing cards will become the property of Dragon Storm/The Guild for Dragon Storm. Just like the beta Card idea thingy that our Clans Hyarch Mark Harmon had up on the original site...]
Yeah, I know that I speak technical-ese extremely well. PTHH!
lots of Foxy stuff like a seduction card or perhaps sneaky card
ReplyDeleteYou already have these, Tim, but maybe they'll spark some discussion.
ReplyDeleteAs for the Das Karr, cast cards paint them and the Foxwings as storytellers, peddlars, scouts, gypsies, tramps and thieves. A COR bonus enhance and/or SPD enhance? Fortune telling ability maybe? Bonuses to lying/story spinning and persuasion? And stealth, thievery, and entertain bonuses.
There would probably be some duplicating between the Foxwings and Das Karr. Foxwings also should get a flying dodge or fly-by attack bonus. Most of the v1 foxwings characters also have a higher than average starting DEF of 4, so a DEF enhance of some sort, maybe a lesser form of the archer one? 1 cp for +3DEF vs one attack? Or a +1 DEF boon or anchor. A scouting bonus would fit with the original cast card.