Tuesday, June 30, 2015

Running con games....

Since the announcement was made about Pentacon (see below), it got me wondering...

when you go to a convention to play, do you prefer combat heavy games or role play heavy games or a mid-point or what?  As a Storm Warden Myself (and I'm not gonna claim to be the best) I often wonder if what I"m doing is actually fun for the people who sit at my table.  So  please, what kind of things do you want to  do in a DS game?

Thank you.

1 comment:

  1. I've never been a fan of pointless bash 'em ups. Having the possibility of a fight isn't bad, but I don't need one. I like there to be a hook of some sort for a game, and I like to run into something different. I think everyone's fought your basic two-bit Wakana, your young Necro apprentice with a Mongo and a Gregor and a few sniveling Vermite scouts. It's nice to know the GM put some thought into the scenario, because that's what I tend to do when I'm running. Even if I'm running something fight-heavy, I try to come up with new, interesting critters and baddies.
    What I dislike most in a game is feeling useless. So the trick to a con game, or any game where you don't know your player characters' capabilities, is to not be too specific, and to be flexible. If you need one particular skill set from your players or else they can't complete their objective, that won't work. In one game I played, all the door in the castle we were rescuing people from were locked, even to the storerooms and unimportant areas. No one at the table had any thievery skills. No one was a gargoyle and could go through the walls. No one was strong enough to break down the doors in a form that fit in the hallways. It was taking a dozen rolls between multiple players to go anywhere, and everyone got very frustrated. It was no longer fun. And that's the whole point: to have fun, on both sides of the screen.

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